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Charles River Media

Titles appearing in SciTech Book News — September 2007
Arrangement is by title.

Advanced PhotoShop CS3 trickery & FX. (CD-ROM included)

Burns, Stephen.
Charles River Media, ©2007    366 p.    $49.99    T385
978-1-58450-531-0

Burns, a corporate instructor in digital art and design, takes readers beyond the basics in this book/CD-ROM package for both Mac and PC Photoshop users. He gives step-by-step directions for projects that use special effects to transform ordinary photos into digital creations, and also provides real-world projects to illustrate practical uses of Photoshop's tools. Color-photos and screenshots illustrate techniques on every page. The companion CD-ROM contains all of the book's images, files needed for the book's projects, and software demos. (Annotation ©2007 Book News Inc. Portland, OR)

The Cinema 4D R10 handbook. (CD-ROM included)

Call, Anson.
Charles River Media, ©2007    400 p.    $49.99    T385
978-1-58450-522-8

Cinema 4D is a high end commercial 3D graphics application from MAXON. This guide for beginners uses a project based tutorial approach as it teaches them how to use C4D's many tools and functions. Contained on the CD-ROM are full color images from the book as well as all of the files necessary for completing the tutorials plus demo versions of C4D for Macintosh and Windows. Call teaches 3D modeling, animation, and rendering at Iowa State U. (Annotation ©2007 Book News Inc. Portland, OR)

Complete Photoshop CS3 for digital photographers. (CD-ROM included)

Smith, Colin and Tim Cooper.
Charles River Media, ©2007    442 p.    $44.99    T385
978-1-58450-536-5

This guide explains the features of Photoshop CS3 for amateur and professional digital photographers. The authors cover file formats, resolution, USI, and other shooting considerations, then move on to Adobe Bridge and a discussion of photographic files. Subsequent chapters describe cropping, tonal and color correction and enhancement, selections and masks, sharpening and noise reduction, sizing and printing, retouching, frame and color effects, and combining images for collages and animations. The CD contains image files for the tutorials, nine video clips, and Nik, Alien Skin, and AutoFX software. Smith has written many books on Photoshop and is a regular columnist in Photoshop User magazine. Cooper is a photographer and teaches at the Rocky Mountain School of Photography. (Annotation ©2007 Book News Inc. Portland, OR)

Data structures and algorithms for game developers. (CD-ROM included)

Sherrod, Allen.
Charles River Media, ©2007    560 p.    $54.99    QA76.76
978-1-58450-495-5

This book for beginner, student, and hobbyist game programmers illustrates how to create data structures and write algorithms that will promote the best performance. In addition to game and simulation-related data structures, it covers common data structures and algorithms for general computer programming. It focuses on C++, but the information can be applied to any object-oriented language. Each chapter covers the manual creation of a set of data structures and where applicable, the C++ Standard Template Library counterpart. Topics range from arrays, recursion, and sorting, to trees, heaps, and graphs. The CD-ROM contains all the project files. Sherrod is the author of Ultimate Game Programming with DirectX and host of the website UltimateGameProgramming.com. (Annotation ©2007 Book News Inc. Portland, OR)